2021 Tshwane Doubles Tournament – 4 December 2021

Map Unavailable

Date(s) - November 4, 2021
12:00 pm - 5:30 pm

Inscape Education Pretoria Campus


2021 Tshwane Doubles Tournament – 4 December 2021


Entries close 2 December 19:00

Venue – Inscape Education Pretoria Campus

Cost per Player R200 per team – (Players who participated in the morning Blitz tournament only pay R100 per team – Both Members must have participated in the Blitz event to receive the discount)

Time Control: 10:10

Number of Rounds: 5

Each team consists of 2 Members.

Each Team must choose a Fun name for their team.  Pairings will be done with the Team name.


1.1 Bughouse is a realtime form of chess played between two player teams on two separate chessboards. Both boards are placed near to each other and the clocks on the side, so that each player can see the time on both clocks.
The special feature of the game is that pieces you capture are transferred to your partner, who is playing with the opposite colour pieces from yourself. He may ‘drop’ such a piece on an empty square as a subsequent move in his game.
The game is typically played at a very fast time control (such as 1-3 minute games; with 2-3 sec for move bronstein system). Time is kept track of using two clocks (typically digital), one clocks for each chessboard. The game is not touch move but “clock move”, that is, the move is not considered to be made until the player hits his clock. The pawn is on last rank promoted to Queen or Knight, but its only temporary until is removed from board. A player may not hide captured pieces from your opponent. Full communication between partners is allowed.

Images from: http://bughousechess.wz.cz/CompleteBughouseChessRules.htm



1.2 Both games start simultaneously. Black players start the opponent’s clock.
1.3 A game ends when there is an end on one of the chessboards.
1.4 A player is said to ‘have the move’, when his opponent’s move has been completed. A move is completed once the opponent’s clock has been started.
1.5 The objective of each player is to place the opponent’s king under attack (= ‘check’) in such a way that the opponent has no legal move which would avoid the ‘capture’ of the king on the following move. The player who achieves this goal is said to have ‘checkmated’ the opponent’s king and to have won the game. The opponent whose king has been checkmated has lost the game. The player is not considered to be checkmated if he could parry the check with dropping a piece potentially. Thus, a checkmate must almost always be given either with a “contact check”, either with a knight check, either with a multiple check. A victory for any player counts as a victory for his team (See 1.10).
1.6 When a piece is captured, the captured piece is passed to the partner stuff-place immediately after the move is completed, not later than before the player’s next turn. A player’s “stuff-place” is an area reserved for pieces that the player can drop on the board. he player’s stuff-place must be between his opponent’s eyes and the player’s hands. So the stuff-place is usually between board and player’s hands.
Before the game the players and arbiter should agree on the position of the stuff-place, for example:

beside chessboards.
1.7 A player cannot attempt to hide pieces from the opponent. During the whole game the players shall manipulate the pieces in such a way that both opponents are able to see all pieces. Only when captured pieces are transfered to partner’s stuff-place or in the moment when player is moving or dropping piece on chessboard, a piece may be partially hidden in a players hand. However it must be clear to his opponents which piece is partially hidden and this moment must be as short as possible.
  1. If a player hides pieces in an improper way (rule 1.7), his opponent (or partner of his opponent) is entitled to warn him to “show pieces”.
  2. If a player drops a hidden piece, his opponent may restrict its use by the message “invisible”, e.g. “invisible bishop”. The opponent may then immediately start the player’s clock and force him to make another move.
  3. A piece restricted in this way may not be used until the opponent allows (by the message “bishop visible now”, for example). The opponent should allow it as soon as possible, in good sportsmanship.
  4. If a player repeatedly hides his pieces, his opponent (or partner of his opponent) may claim “repeatedly hiding” and the arbiter may impose some sanction. (rule 9.4.)
  5. If a piece is hidden through no fault of the player, and this drastically alters the game, the arbiter may order a new game.
1.9 When player is checkmated after taking any piece then if his partner has the move, he may drop this piece as his last move.
1.10 If both games finish at the same time, the results on both chessboards are counted up; the team which wins on both chessboards wins the bughouse game. Otherwise the bughouse game is draw.
  1. It is illegal for a player to move one of his partner’s pieces or in any way physically intervene on his partner’s board. For example, he may not advise moves to his partner by moving his finger over his partner’s board.
  2. Partners may verbally communicate throughout a game. Full communication between partners is allowed. So the player can advise to partner even concrete moves.
1.12 Each of the team players can claim the end of the game or anything from these rules on any of both chessboards. It means that he can claim also ‘Flag fall’ or count loudly 3x repeated position to draw on partner’s chessboard.
1.13 To claim a three-time repetition draw it is necessary with the player counting 1,2,3 out loudly so as to make it quite clear and easier for the arbiters to assist.
1.14 An illegal move ends the game immediately. However a player may only claim an illegal move before completing his own move.
1.15 Before the begining of the game all players should inspect the position of the pieces and the setting of the clock, since once each side has completed a move all claims for correcting either are null and void.
1.16 A player must claim checkmate before completing his own next move which will cancel checkmate position. After this checkmate cannot be claimed. If his opponent tries to escape from checkmate by making illegal move and the player then completes another move, he loses the right to claim.
1.17 All players must be as silent as possible in their communication. They should minimize the noise made by their voice communication, and must not disturb other playing teams.
  1. A team is awarded one point (1) for winning the bughouse game, or winning by default.
  2. A team is awarded no points (0) for losing the bughouse game, or forfeiting.
  3. A team is awarded a half point (1/2) for drawing the bughouse game.
Article 2: The completion of the game
  1. The game is won by the player who has checkmated his opponent’s king. This immediately ends the game, provided that the move producing the checkmate position was a legal move.
  2. The game is won by the player whose opponent made illegal move. This immediately ends the game.
  3. The game is won by the player whose opponent declares he resigns. This immediately ends the game.
  1. The game is draw upon agreement between the two players during the game. This immediately ends the game.
  2. The game is draw if any identical position is about to appear or has appeared on the chessboard at least three times.
  3. The bughouse game is draw when player is taking a piece, then (in the next opponent move) is checkmated, his partner’s move is in this moment, his partner is by dropping this piece (before his time is out) checkmating opponent or making draw by achievement of 3x repeated position (See 2.2.b)
Article 3: The claiming and offering of draw game
  1. A player wishing to offer a draw shall do so after having made a move on the chessboard and before stopping his clock and starting the opponent’s clock. An offer at any other time during play is still valid, but Article 8.4 must be considered. No conditions can be attached to the offer. In both cases the offer cannot be withdrawn and remains valid until the opponent ends his move.
  2. A claim of a draw shall be considered to be an offer of a draw.
3.2 The game is drawn, upon a correct claim by the player having the move.
3.3 If the player makes a move without having claimed the draw he loses the right to claim, as in Article 2.2, on that move.
3.4 If a player claims a draw, he shall immediately stop clocks. He is not allowed to withdraw his claim.
If the claim is found to be correct the game is immediately drawn. If the claim is found to be incorrect, the stopping of clocks is considered as illegal move.

Please see http://bughousechess.wz.cz/CompleteBughouseChessRules.htm for more rules.

  1. Players to provide their own clock with sanitising wipes for in-between rounds.  The player who plays Black provide the Clock.
  2. NO telephone, WhatsApp or SMS entries will be accepted.
  3. It is the responsibility of the player to ensure that he/she is entered into the correct section. The Organiser reserves the right to move a player to the appropriate section in accordance with the latest national rating; the player will be held liable for any additional portion of the entry fee which might arise due to the move between sections.
  4. By entering the tournament, you unconditionally agree to all the rules and regulations in the Tshwane Chess Handbook which can be accessed at Tshwane Chess Handbook.
  5. The Organiser has the right to move players between sections at his/her own discretion and to combine or split sections to maintain the integrity of the tournament.
  6. If a player entered the tournament but his/her name does not appear on the Players List  by 10:00 on 2021/12/03 please contact the arbiter.
  7. Only players with confirmed payments will be added to the draw as published on http://chess-results.com/
  8. No cell phones will be allowed in the playing area except for the TD, Chief Arbiter, Arbiters and PC personnel.
  9. A minimum of 30 entries per section for ALL sections. is required for prize money to be paid out. Players must attend the prize giving to qualify for the prize.  Prizes may be in the form of Gifts or Vouchers for this fun event.
  10. The prizes will be determined by the number of entries received.
  11. Prizes must be claimed within 7 days from the date on which the tournament ended. 
  12. Prizes will be announced after round 3.
  13. No items may be sold, traded or displayed without the prior written consent of the organiser.
  14. The Organiser of the tournament and other tournament officials are not responsible for the safety or property of players or spectators
  15. The player/parent/guardian gives consent for the player’s name, surname, gender, race, date of birth to be submitted to the rating agencies for the purposes of rating the tournament and the rating agencies displaying it on their respective websites.
  16. The player/parent/guardian gives consent for photo’s to be taken of the players during the tournament and to be published on our Social Media pages.  Should consent not be given please notify us before the tournament so that we can notify our photographers.
  17. No withdrawals after round 3 will be accepted.

Covid – 19 Tournament Procedures

Tshwane Chess Tournament Guidelines are available: HERE

  • The Wearing of Masks will be compulsory for all players.  Face Shields may be worn together with a mask that covers the nose  and mouth.
  • Sanitising and Hand washing – All players will line up in front of the playing hall keeping at least a 1m distance between each player at all times and their hands will be sanitsed before they are allowed to enter the venue.
  • Boards and pieces will also be sanitised before and during the tournament.
  • Temperature Measurement Station – All players must complete our Pre-Screening form at home at least 1 hour to 30 minutes before arriving at the venue for round 1.  All players must take their temperature at home.  Random temperature checks will be done at the venue as well.  Players who do not have access to a thermometer at home can complete that section of the form at the venue.
  • Each player must have his / her own small bottle of hand sanitiser with him/ her at all times.
  • Stringent Social Distancing measures must be followed at all times.  All players will be spaced 1 to 1.5 meters apart.  Players must also follow social distancing rules when entering and leaving the playing venue as well as when outside on the campus grounds.

Parents / Guardians 

  • All Parents / Guardians will have to wear Masks.
  • No Parent will be allowed inside the venue. (Parents may sit in the parking area, however, parents may not park inside the gated parking area.  Parents may park outside the venue or visit the nearby shopping centres).
  • No spectators will be allowed inside the playing venue.  When your game is completed you must leave the playing venue.

Before the Tournament:

Parents / Guardians are requested to check the symptoms of the player/ players for any of the following:

  • Fever (Elevated temperature above 37.5 ºC)
  • Dry Cough
  • Shortness of breath
  • Sore Throat
  • Tiredness

Should any of the above symptoms be apparent, parents/ guardians are requested to let us know immediately and to withdraw the player/players from the tournament for their own as well as the safety of the other participants.

Disclaimer: The building and grounds of the School/Venue will always be a smoke and alcohol-free zone. Any individual smelling of alcohol will be removed from the premises.

How will the tournament work?

Please join the 2021 Tshwane Chess Blitz Championships WhatsApp Group:  2021 Tshwane Chess Blitz Championships WhatsApp link

Once the Tournament started you will receive the link to your Section WhatsApp Group.

Pairings will be published on Chess-Results.com